2019 [16] | Evaluating whether VR is an effective and acceptable teaching environment | Medical students (n = 72) | There is room for exploring new ways of delivering teaching and expanding it more widely in palliative care and oncology. | Medical training | Education and training | VR headset + a pre-recorded 27 min presentation on nausea and vomiting in palliative care settings | Exploratory study | Mixed methods | Evaluating VR as a teaching tool | Oculus Rift virtual reality headsets |
2019 [17] | Evaluating the advantages and limitations of the novel URO Trainer (UT), VR | Physicians (n = 22) | The novel VR simulator showed a high face and construct validity and therefore has a great potential to complement endourological training. | Medical training | Education and training | VR simulators | Exploratory study | Mixed methods | Supporting doctors’ training | UT models + ureteroscope |
2022 [18] | Evaluating among different healthcare professions the potential of an interactive and immersive VR environment for liver surgery that integrates all relevant patient data from different sources needed for planning and training of procedures | Clinician (n = 57 medical students; n = 35 resident surgeons; n = 13 attending surgeons; n = 53 nurses) | VR with a head-mounted display promises great potential to improve medical training and operation planning and thereby achieve improvement in patient care. | Medical training | Education and training | Virtual immersion sessions of patients in VR | Exploratory study | Mixed methods | Examining the acceptability of VR by doctors and patients | Smartphone (Galaxy S7; Samsung) and VR headset (Samsung Gear VR |
2021 [19] | Examining the benefits of VR using two immersion methods (i.e., one participatory, one contemplative) and comparing them with each other in a population of women with breast cancer during scar massage sessions | Patients (n = 52) | It is important to focus on the context in which VR should be offered. The presence of the practitioner and their interactions with the patient can provide a context just as favorable in reducing anxiety as the emotional regulation tools used (VR, music). The use of technological tools should be favored when the practitioner is unavailable during the treatment phase or even in order to reduce the monotonous nature of repetitive therapeutic sessions. | Health education | Education and training | Smart wristbands measuring physiological signals and VR Headsets | Exploratory study | Mixed methods | Examining the impact of VR on the emotional well-being of patients | Mirage Solo VR (LENOVO S.r.l.) |
2019 [20] | Testing for improving VR designed to practice relaxation for breast cancer patients | Patients (n = 16) | Emotional valence, arousal levels, and relaxation levels were improved with the use of VR. | Emotional well-being | Emotional support | 3D glasses and headsets | Feasibility study/accessibility study | Mixed methods | Evaluating the effectiveness of VR in delivering psychological support | 3D glasses and VR Headsets |
2019 [21] | Verifying whether simulated travel using virtual reality (VR travel) is efficacious in improving symptoms in terminal cancer patients | Patients (n = 20) | VR travel can be efficacious and safe for terminal cancer patients to improve the symptom burden. | Emotional well-being | Emotional support | Virtual reality, stand-alone, and remotely controlled device loaded with a non-commercial audiovisual stimulation program managed in real time from the laboratory | Feasibility study and effectiveness study | Mixed methods | Home-based virtual reality visual rehabilitation program for visual field loss support | IVR audiovisual stimulation protocol using stand-alone and remotely controlled HMD Oculus Go |
2020 [22] | Examining multiple key user perspectives on the acceptability and feasibility of an Immersive VR therapeutic intervention and its issues and opportunities | Patients and caregivers (n = 90); doctors (n = 30) | Patients and caregivers indicated high acceptability of VR, and doctors reported satisfaction with the ease of use and usefulness of VR. | Emotional well-being | Emotional support | VR Kinect-based games and resistance training | Exploratory study | Mixed methods | Improving physical functioning and quality of life for cancer patients | Xbox Kinect |
2021 [23] | Assessing the effect of an immersive VR-based intervention conducted at home on anxiety, depression, and pain and evaluating the short-term effect of VR sessions on cancer symptomatology | Patients (n = 14) | VR could represent a suitable complementary tool for psychological treatment in advanced cancer patients assisted at home. | Emotional well-being | Emotional support | 3D models, clinical patient data, and other imaging data were visualized in a dedicated VR environment with an HMD (IMHOTEP) controllable with head and mouse | Exploratory study | Experiment | Improving medical training and operations planning | VR HMD Oculus Rift |
2022 [24] | Determining the acceptability/feasibility of VR in an oncology setting and evaluating the impact on physical/psychological well-being and quality of life | Patients (n = 33) | The intervention is acceptable and feasible and has shown positive effects on mental well-being/stress in the oncology setting. | Emotional well-being | Emotional support | Virtual immersion sessions of patients in VR | Exploratory study | Experiment | Examining benefits of VR in patients’ support | Oculus Go headset |
2014 [25] | Investigating the feasibility, acceptability, and preliminary efficacy of an exercise intervention through virtual reality | Patients (n = 7) | The patients maintained exercise for an additional ten weeks while undergoing adjuvant therapy, showing rehabilitation potential because the exercise intervention was feasible, safe, well tolerated, and highly acceptable, showing positive changes in CRF self-management. | Physical therapy and rehabilitation | Medical Treatment | Relaxation therapies using VR | Exploratory study | Experiment | Relaxation and stress reduction for breast cancer patients through VR | Smartphone Nexus 5x, iHarbot |
2021 [26] | Characterizing the feasibility and potential effectiveness of a home-based visual rehabilitation program in hemianopia patients using immersive virtual reality simulation | Patients (n = 2) | The study shows the feasibility of real-world conditions and the potential effectiveness of such technology on visual perception and quality of life. | Physical therapy and rehabilitation | Medical Treatment | Multicenter, single-arm study | Exploratory study | Experiment | Evaluating VR as a symptoms management tool | VR software Google Earth VR |
2022 [27] | Comparing the effects of virtual reality (VR) training and resistance exercises training on symptom severity, physical functioning, and QoL | Patients (n = 60) | VR is an effective and encouraging intervention modality that can assist in improving physical functioning and quality of life in cancer patients. | Physical therapy and rehabilitation | Medical Treatment | A single-arm design of 7 participants performed light-intensity exercises using an efficacy-enhancing virtual reality approach using the Nintendo Wii Fit Plus. | Feasibility study | Experiment | Reducing CRF severity initiated immediately upon transition from hospital to home and extending through the initiation and completion of adjuvant treatments such as chemotherapy and radiation | Single-arm design, Nintendo Wii Fit Plus |
2021 [28] | Determining whether virtual reality distraction intervention can alleviate pain and anxiety and reduce the length of procedure among pediatric cancer patients | Patients (n = 108) | Virtual reality is safe and effective in alleviating pain and anxiety among pediatric cancer patients undergoing PIC procedures. | Pain management | Medical Treatment | Using VR to alleviate pain and anxiety | Exploratory study | Experiment | Alleviating the pain of patients through VR | Not mentioned |
2022 [29] | Determining the feasibility and preliminary effectiveness for larger randomized controlled trials of 3D head-mounted (HMD) virtual reality (VR) for managing cancer pain (CP) in adults | Patients (n = 13) | Both 3D and 2D virtual applications provide pain relief for people receiving palliative care. | Pain management | Medical Treatment | Head-mounted VR to manage pain | Exploratory study | Semi-structured interviews | Managing pain through VR | 3D and 2D head-mounted (HMD) virtual reality |