Sensors, Vol. 25, Pages 6641: BDGS-SLAM: A Probabilistic 3D Gaussian Splatting Framework for Robust SLAM in Dynamic Environments


Sensors, Vol. 25, Pages 6641: BDGS-SLAM: A Probabilistic 3D Gaussian Splatting Framework for Robust SLAM in Dynamic Environments

Sensors doi: 10.3390/s25216641

Authors:
Tianyu Yang
Shuangfeng Wei
Jingxuan Nan
Mingyang Li
Mingrui Li

Simultaneous Localization and Mapping (SLAM) utilizes sensor data to concurrently construct environmental maps and estimate its own position, finding wide application in scenarios like robotic navigation and augmented reality. SLAM systems based on 3D Gaussian Splatting (3DGS) have garnered significant attention due to their real-time, high-fidelity rendering capabilities. However, in real-world environments containing dynamic objects, existing 3DGS-SLAM methods often suffer from mapping errors and tracking drift due to dynamic interference. To address this challenge, this paper proposes BDGS-SLAM—a Bayesian Dynamic Gaussian Splatting SLAM framework specifically designed for dynamic environments. During the tracking phase, the system integrates semantic detection results from YOLOv5 to build a dynamic prior probability model based on Bayesian filtering, enabling accurate identification of dynamic Gaussians. In the mapping phase, a multi-view probabilistic update mechanism is employed, which aggregates historical observation information from co-visible keyframes. By introducing an exponential decay factor to dynamically adjust weights, this mechanism effectively restores static Gaussians that were mistakenly culled. Furthermore, an adaptive dynamic Gaussian optimization strategy is proposed. This strategy applies penalizing constraints to suppress the negative impact of dynamic Gaussians on rendering while avoiding the erroneous removal of static Gaussians and ensuring the integrity of critical scene information. Experimental results demonstrate that, compared to baseline methods, BDGS-SLAM achieves comparable tracking accuracy while generating fewer artifacts in rendered results and realizing higher-fidelity scene reconstruction.



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Tianyu Yang www.mdpi.com